Japan, Eat A Hand
Now, for the explanation of the previous post.
I managed to get the buffering trick in XUL to work: it is possible to use a deck of stacks in XUL for animation. HOWEVER, doing so has a really, really high CPU cost, to the extent that just flipping back and forth between two images at 30fps shot my CPU usage up to 100%. (But note that other have done far more interesting things with the canvas tag without things being quite so disasterrific).
So, I basically decided that in-browser games are highly overrated, and I was looking for a more traditional game engine. My requirements were basically that it’s available under a BSD style liscence, a 2D focus, and has decent scripting. Somehow, I found LÖVE (Ha!). So of course, I started look at the demos, and found the Kawaii Kitten Adventure, which is a bizarre, bizarre game where you shoot eyebeams at hearts. Oh, and Caramelldansen is playing in the background while you do this. For an explanation of the title of this post, see the misheard lyrics; or maybe not, I think my eyes might be bleeding.